﻿namespace WriteForFighting.Game.Entity.Effect
{
    abstract class EntityEffectBase : EntityBase
    {
        public EntityEffectBase(double par1X, double par2Y)
            : base(par1X, par2Y, 0) { }

        protected override void OnUpdate(int par1GameTickCount, EntityManager par2PlayersManager,
            EntityManager par3BulletsManager, EntityManager par4EffectsManager) { }
    }
}
